Military style games thrive on teamwork.ħ) The incentive structure of feeding bread crumbs via research points has an obvious fatal flaw in Helldivers. Cooperation should include communication and coordination. No one uses a mic in public lobbies because it doesn't help unless you're on the hardest planets. Arrowhead could brainstorm a hundred of these strategic ideas to make knocking off objectives in order more interesting.Ħ) Encourage the social aspect more. Freeing prisoners would give you AI that helps you during the rest of the mission. Setting a nuclear bomb with a 10 minute timer would encourage you to extract on time. For example, destroying a radar jamming facility should give you enemy positions on the map. The only thing to consider in Helldivers is where the extraction zone is so you can place your drop zone on the other end of the map.ĥ) Objectives should influence the map so that strategy can play a more interesting role. With Helldivers 2 going 3rd person over the should make this a no brainer.Ĥ) The planning phase (Mission Briefing - Objectives) needs to have more variety and depth. All the maps are a unmemorable blob and all the objectives play essentially the feat waves of enemies. Arrowhead needs to incentivize players to join lobbies before the drop so difficulty is more manageable.ģ) The maps and objectives in Helldivers were the weakest components. Starting a level 12 planet by yourself and praying to God people jump in ASAP, makes things way too hard. Starting a level 5 planet by yourself, and then having 3 people jump in, makes things way too easy. Reward players by playing the game rather than mindlessly running around the map.Ģ) The game needs proper matchmaking. I've since played 21 hours of Helldivers, and here are my 10 orders.ġ) Grabbing samples to upgrade, rather than accomplishing objectives, makes no sense. Since 2015, Arrowhead has staffed up to ~100 employees and Sony has given them a ton of time to create a much more successful sequel. They were a small team back in 2015 and the game still has a tiny but dedicated fanbase. Helldivers was likely a moderate success for Arrowhead Studios. Join over 2,000 other Helldivers in our Discord! Again, this isn't going to be enforced heavy-handedly, it's not like a single off-topic rant is bannable, but if you start spamming links to cash-for-click sites or whatever, you will get banned. This includes affiliate links and unrelated content. While we won't ban negative comments and so forth, if you have a repeated history of making caustic remarks for the sole purpose of being confrontational, we won't hesitate to ban - regardless of how monolithic you think you are in the community. We're not enforcing this rule as a form of censorship, we're enforcing this because subreddits tend to get lots of new players, and the last thing we as a community should do is make people tuck tail and run. Clearly jokes and stuff are fine, but if you're harassing someone, that's not cool. Other than that, have fun, and be excellent to each other! We're really passionate about the game, so we ask that posts in this subreddit be relevant to Helldivers - other content should go on /r/gaming or /r/games. Helldivers 2, published by PlayStation but releasing simultaneously on Steam, is coming later this year.This is an unofficial subreddit for Helldivers. Deflected where? Into my buddy's head? I wouldn't put it past them. I bet you're leaving one crucial bit out there, Pilestedt. "This means that a shot at a shallow angle will get deflected and not penetrate the intended target." "The armor system that we've developed in the game is inspired by real firearms fired against armored targets," explains Arrowhead CEO Johan Pilestedt. Though, my nemesis in the first game was the gatling sentry (featured prominently in the trailer) that'd constantly swiss-cheese me while trying to shoot a nearby bug.Īrrowhead also says that the new third-person perspective will leave Helldivers 2's shooting more complex than even most traditional FPSes. Friendly fire is understandably common when locked to a 2D plane, but a fully 3D environment where everyone jetpacks across the sky should give you more space to avoid each other. Maybe the increased team damage can be explained by the new perspective. Arrowhead didn't mention it in the trailer, but you can just make out the directional codes for different Strategems in the upper left.
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